![]() ![]() The trailer has received an impressive number of down votes, and social media and message boards are overflowing with comments from folks who feel wronged in some way. The announcement was met with a heck of a lot of heckling. The general sentiment coming out of BlizzCon surrounding Diablo Immortal was negative, and this theoretically presents an optics problem and it likely explains why investors might have been. The two were in damage control mode, as one of their big announcements at this weekend's BlizzCon event turned out to be a giant flop.Īt the end of the keynote address, Blizzard revealed Diablo: Immortal - a mobile game featuring selectable classes, new and upgradable abilities, and a whole bunch of new dungeons to dive into. The above is from a Polygon interview between Allen Adham and Blizzard Production Director Dan Elggren. We hope our fans understand what we're saying when we say that. We still have multiple Diablo teams working on multiple unannounced Diablo projects. Either way, Blizzard could've hoped for a better response to Diablo Immortal's marketing campaign than the BlizzCon fiasco.We have said that we have multiple Diablo teams working on multiple Diablo projects and that remains true, even after releasing Switch and announcing Diablo: Immortal. ![]() One user on ResetEragoes on to claim that Diablo Immortal won't change a character's appearance when adding gear, and says the game isn't even being made by Blizzard. The environments, the characters, the skills, the story.”ĭespite Cheng's assurances, many are still pointing out the glaring similarities between Crusaders of Light and Diablo Immortal's user interface. Were coming up on week 4 since launch, and so far the only official response from Blizzard has been the games success. We have artists on our side, they have artists on their side, and we work together as a team, as a partnership to create everything about Diablo: Immortal. ![]() “We’ve been working with NetEase Games from the beginning as a partnership to create everything in Diablo: Immortal. When it came to looking at making a new Diablo game, and this opportunity to partner with NetEase to make this – the technology is there, where our mobile phones are more powerful than ever, and they’re capable of top tier gaming experiences.”Īs for the reskin accusations, Cheng went on to say that Diablo Immortal has been built from the ground up: “I don’t think mobile should be a dirty word. ![]()
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